Ubiquity (IoT3) does not exist yet
There will be many people who will say it does exist and has working technologies, hardware and software.
The Ubiquity (IoT3) is not a closed system related to one task or feature set like Home Management
It is an interesting error in thinking to focus on closed system devices/products as to what Ubiquity (IoT3) is. Devices are used to get across the point of various types of connections and networks being accessed. But more importantly in a full implementation of the concept of Ubiquity (often described as the IoT) devices may not even be owned anymore. The ownership of devices ceases to be important if you can own your digital identity, can verify it and establish your own ecosystem of assets in Blockchain.
Ubiquity is about the virtualisation of data as uniquely identifiable and shareable things
As with most things in technology it’s not the Software or Hardware that matters but the Data that is important. One clear concept that underwrites all future technologies is something that goes back to relational database design, the ability to create a view from separate tables or data sources either locally or through an Application Program Interface (API). Views are what makes BigData useful, linking previously separated data sets together to deliver new insightful products and services.
Ubiquity (IoT3) creates identification, Blockchain defines meaning, IA establishes API’s and BigData creates value
But where do Humans fit into this? Well, humanity is being expected to pay for it all, without any engagement in how it will change their world and life experiences. There are huge numbers of companies developing device related products and services missing this essential engagement. With payment comes choice and humans rarely agree with someone else’s view of what’s good for them. Irrationality is to be Human, this odd notion that Humans are rational beings is the greatest fantasy there is and is constantly being disproven by businesses, organisations and government agencies who have spend large amounts of money on advertising, in some cases just sharing common sense.
If Humans can’t be forced to adopt Ubiquity, Blockchain, AI and BigData, perhaps society can do what it’s always done and entice interaction and transaction. That means engaging beyond rational thinking and offering straight into cognition driven desires through situational awareness.
Humans will require situational awareness to interact with Virtual Reality Assets, automated by rules (someone sets) or seizing them by choice
None of the Government and Global Indices exist yet!
It’s important to know that unlike the web, there is no Ubiquity – The Internet Corporation for Assigned Names and Numbers (ICANN). I would expect that to start with this would need to be set up at country level by Central Government. Every asset from a glass jam jar to sport’s car will require ID’s and every component part of a bigger asset will require identification also.
Ubiquity Identification would start at the BIRTH of the asset and establish a LIFE history for each asset until it’s DEATH
The article above was developed based upon the work of The Ubiquity Open Standard Project http://ubi-net.us/
The Ubiquity Open Standard Project
It is imperative that Humanity does not leave the structure of Ubiquity (IoT) to businesses focused on a supremacy attitude to other Businesses (and their ecosystem products and services). If we do the human voice and our needs and desires are subjugated to simply another component, albeit the one that is constantly paying for everything without any input on how it works.
USOP Scientific Foundations
Distributed Cognition studies the ways that memories, facts, or knowledge is embedded in the objects, individuals, and tools in our environment. According to Zhang & Norman (1994), the distributed cognition approach has three key components: Embodiment of information that is embedded in representations of interaction Coordination of inaction among embodied agents. Ecological contributions to a cognitive ecosystem.
In Embodied Interaction Dourish -everyday human interaction is embodied; non-rationalising, intersubjective and bodily active. Users, not designers, create and communicate meaning and manage coupling. Not just concerned with what people do, but also with what they mean by what they do and how that is meaningful to them. It reflects the sets of meanings that can be ascribed to objects and actions over those objects as part of a larger task or enterprise
Cognition the key to the mind
How people Understand what they can do is, by comparison a Diagnostic Methodology(goals, adaptations, conventions) with what they already know by accessing the Active Narrative patterns they have created in their own minds according to Smith (2005). Many of the Human interactions with Ubiquity will depend upon Situated Awareness and as such how human mind interpret and understand the complex information they are absorbing is critical to safe interaction and appropriation.
For the purposes of this standard, we will be avoiding reliance on neuroscience philosophies.
Cognition Groups create a communication model, they carry intention, meaning, risks and benefits. Within a Cognitive Group are Cognition Patterns.
- Some Cognition patterns are common, shopping basket etc.
- Some Cognition Patterns are social by Family, Sports Team etc.
- Some Cognition Patterns change without notice
For example Guided Interaction, existing websites offer guided interaction – simplified cognitive pattern encapsulating a plethora of interacting technology and data systems: Shopping Basket – This representation allows for distributed cognition > appropriation > cognitive pattern forming understand– once a user has used a shopping basket they will understand how to use them and generalize: transferable cognitive pattern
Some of the issues with the IoT
- There is no standard of interactivity for humans in the IoT – not a problem if passive background machine-to-machine. A very big problem if actively interacting with humans, who are all different and can create their own meanings for example LOL. Laugh out Loud or Lots of Love, which can have devastating social impact if used between generations.
- How does a user form any cognitive patterns from an invisible system?
- IoT combines known patterns as hidden machine-to-machine communications that can create mistrust and security fears
- Detailed component view we have constructed around daily interactions is no longer valid
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About the Author
Karl Smith is Computer Scientist or as he describes himself a Creative Scientist. He has a BA in Design from the 1980’s and an MSc in Interactive Technologies for E-commerce from the 2000’s. His MSc was technically focused with a large portion given over to Transformation and Very Large Databases, data warehouses, Data Mining, online analytical Processing (OLAP), web browsers and search engines, optimisation, recovery and backup, database connectivity technologies. Including writing SQL.
Karl Smith is an acknowledged leader in the field of Human Centred Design, User Experience and Usability and has been honoured with a Fellowship by the British Computer Society. He is also the Founder of several organisations including The Human Centered Design Society.